Proceedings of the 2nd International Conference on INtelligent TEchnologies for Interactive enterTAINment 2008
DOI: 10.4108/icst.intetain2008.2468
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Managing Emergent Character-Based Narrative

Abstract: In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture.Finally it considers what further work is required.

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Cited by 25 publications
(22 citation statements)
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“…Emergent narrative is a type of narrative framework inspired by the role of the Game Master in non computerbased role-playing games that are seen as genres in which narrative structure and interactive freedom are often successfully reconciled [57]. Given that there is no longer a unique, pre-determined plot, the methods applied in other story managers, designed to defend such a plot against the variability introduced by interactive freedom, seem inappropriate.…”
Section: Intelligent Tutoringmentioning
confidence: 99%
“…Emergent narrative is a type of narrative framework inspired by the role of the Game Master in non computerbased role-playing games that are seen as genres in which narrative structure and interactive freedom are often successfully reconciled [57]. Given that there is no longer a unique, pre-determined plot, the methods applied in other story managers, designed to defend such a plot against the variability introduced by interactive freedom, seem inappropriate.…”
Section: Intelligent Tutoringmentioning
confidence: 99%
“…Both plot-and character-based approaches have looked at the role of story management, facilitation or direction [6,27,30,47], which can be placed at any of the four CAUSE points in Figure 1. RIDERS has a part to play in supporting a growing investigation of story-shaping in genres such as improvisational drama [41,45] and table-top role-play [6,47].…”
Section: Fig 1 a Narrative Loopmentioning
confidence: 99%
“…RIDERS has a part to play in supporting a growing investigation of story-shaping in genres such as improvisational drama [41,45] and table-top role-play [6,47].…”
Section: Fig 1 a Narrative Loopmentioning
confidence: 99%
“…By giving the actors meta-goals to achieve, they can decide which are the most interesting assumptions, similar to the double appraisal mechanism in FearNot! (Aylett et al, 2008). For example, if the meta-goal is to start a conflict, the actor can pick from a number of available conflict descriptions and try to fill in the assumption in such a way that the character's resulting plan will achieve the preconditions that will cause the conflict.…”
Section: Reflections On This Chaptermentioning
confidence: 99%
“…Furthermore, deliberative reasoning has the possibility to use one of three emotion-focused coping strategies: acceptance, acknowledging a plan failure; mental disengagement, lowering one's expectations of a plan; and denial, ignoring possible threats to the plan. Aylett et al (2008) propose two approaches to overcome the narrative paradox. The first of this is inspired by plot or way points as used by Weyhrauch (1997).…”
mentioning
confidence: 99%