Globalization has moved to the forefront in industry today; more and more companies have to face a global work environment. As a result, global teams with members scattered across the globe have progressively emerged. At the same time, a revolution, coined as the "v-revolution," is slowly creeping into business proceedings. The v-revolution describes the emerging growth in the use of virtual worlds. Virtual worlds, such as Second Life®, are gradually evolving as common business practices. Some companies, such as IBM, currently use the medium to conduct meetings and others, such as Nissan, are using its 3D design capabilities to build prototypes. These two emerging tendencies are being integrated to create what is known as the virtual engineering design team. These are global teams consisting of several engineers geographically distant, aiming at a common design.In light of these progressive changes in industry, notable in engineering as well, it becomes apparent that a new generation of engineers will be needed; a generation of virtually apt engineers. This paper will present a thorough literature review of the characteristics and specifics of such teams; particularly it will look at the problems and advantages portrayed in the available literature. As a result of our findings, improvements, adaptations, and possible new directions in the education of the future engineers will be suggested.