2018
DOI: 10.1080/09638288.2018.1485183
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Managing limb pain using virtual reality: a systematic review of clinical and experimental studies

Abstract: The use of virtual representations of body parts to reduce pain is promising. However, due to the poor methodological quality and limitations of primary studies, we could not find conclusive evidence. Implications for rehabilitation Virtual reality has been increasingly used in the rehabilitation of painful and dysfunctional limbs. Virtual reality can be used to distract attention away from acute pain and may also provide corrective psychological and physiological environments. Virtual representation of body p… Show more

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Cited by 15 publications
(6 citation statements)
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“…Pain perception is multidimensional, which is why VR rehabilitation can be used in the conservative treatment of pain based on a change in its experience. It was noticed that diverting attention from pain, creating an image of the illusion of a healthy limb while performing a task (game) allowed the patients to perform more difficult exercises [ 44 ]. The effect of mirror therapy and virtual reality on brain plasticity has been proven, and its effectiveness has so far been demonstrated in phantom pain therapy [ 45 , 46 ], in neuropathic pain therapy [ 47 ] and in patients after strokes [ 48 , 49 , 50 ].…”
Section: Discussionmentioning
confidence: 99%
“…Pain perception is multidimensional, which is why VR rehabilitation can be used in the conservative treatment of pain based on a change in its experience. It was noticed that diverting attention from pain, creating an image of the illusion of a healthy limb while performing a task (game) allowed the patients to perform more difficult exercises [ 44 ]. The effect of mirror therapy and virtual reality on brain plasticity has been proven, and its effectiveness has so far been demonstrated in phantom pain therapy [ 45 , 46 ], in neuropathic pain therapy [ 47 ] and in patients after strokes [ 48 , 49 , 50 ].…”
Section: Discussionmentioning
confidence: 99%
“…Mirrors, lenses, and virtual reality have been used to alleviate pain and improve function through visual distraction, ‘normalizing’ the appearance of dysmorphic painful body parts, reducing threat associated with moving painful body parts, and aligning ownership and agency of body parts through visual, proprioceptive, and tactile congruency. Therapeutic success is varied and research findings from systematic reviews of controlled clinical studies are inconsistent due to a paucity of robust primary studies [94,95,96,97].…”
Section: Pain Perception: Active Top-down Processing?mentioning
confidence: 99%
“…[5] Most recently, virtual representation of body parts has been used to create the illusion of a healthy, functional limb and reduce pain and perceptual disturbances in painful and dysmorphic limbs. [6] VR involves the generation of a virtual environment by computerized software, which can be delivered to the individual via a head-mounted display or computer screen. [7] When using a head-mounted display, the experience is considered immersive and when the virtual environment is presented on a flat screen (e.g., computer screen) the experience is considered non-immersive.…”
Section: Introductionmentioning
confidence: 99%