2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2019
DOI: 10.1109/ismar.2019.00-21
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Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach

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Cited by 13 publications
(16 citation statements)
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“…As a whole, for headworn displays, head was found to be beneficial for pointing tasks [27], hand for object manipulation [74], and speech for abstract tasks and commands [91]. For handheld devices, a plausible mapping for head pointing interactions on headworn displays is raycasting [97], or rod techniques [81].…”
Section: Discussionmentioning
confidence: 99%
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“…As a whole, for headworn displays, head was found to be beneficial for pointing tasks [27], hand for object manipulation [74], and speech for abstract tasks and commands [91]. For handheld devices, a plausible mapping for head pointing interactions on headworn displays is raycasting [97], or rod techniques [81].…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, 10 papers concerning head or speech input discussed how systems could adapt for hands-free interaction approaches. This predominantly included applications for healthcare or maintenance [8,45,68,74,86], where users are generally required to operate their hands to complete real-world tasks, and for text entry, where it may be inconvenient to use an external controller, or look down to type on a smartphone [48,95].…”
Section: Input Methodsmentioning
confidence: 99%
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“…They observed a superiority of a ray casting technique over a point cursor in dense target setup. With AR HMDs, recent studies favor using the head rather than the hand for pointing [24,33,36]. The head appears to be more accurate and it does not suffer from the gorilla arm effect [33].…”
Section: Interacting Within Virtual Environmentsmentioning
confidence: 99%