2005
DOI: 10.1016/j.ijhcs.2004.11.008
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Manipulation of non-verbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility

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Cited by 90 publications
(75 citation statements)
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“…These ECAs are not photo-realistic, but nor are they caricatures. The movements of the ECA were based on motion captured from an adult white male (see Zimmer, et al, 2003), a mismatch with age and ethnicity for the adolescent vignettes that may have influenced results (see Cowell & Stanney, 2005;Kim & Baylor, 2006;Louwerse, et al, 2005). The level of visual realism, in combination with convincing linguistic and emotional models, appears sufficient to engage these participants in short interactions (see Isbister & Doyle, 2002), but is not yet sufficient for valid assessment.…”
Section: Discussionmentioning
confidence: 99%
“…These ECAs are not photo-realistic, but nor are they caricatures. The movements of the ECA were based on motion captured from an adult white male (see Zimmer, et al, 2003), a mismatch with age and ethnicity for the adolescent vignettes that may have influenced results (see Cowell & Stanney, 2005;Kim & Baylor, 2006;Louwerse, et al, 2005). The level of visual realism, in combination with convincing linguistic and emotional models, appears sufficient to engage these participants in short interactions (see Isbister & Doyle, 2002), but is not yet sufficient for valid assessment.…”
Section: Discussionmentioning
confidence: 99%
“…Giving avatars expressive abilities has been considered beneficial as it potentially leverages the observer's real life experience with social interaction (Cowell and Stanney, 2005). From the real world, emotions of others influence us in our decisions and our own emotional state (Picard, 1997).…”
Section: Interplay Between Emotions and Avatars In Collaborative Envimentioning
confidence: 99%
“…An interface agent is, more generally, a computer-generated character designed to interact with users by simulating human appearance and behaviors through artificial intelligence. Dependent on their function, they are referred to as Virtual Customer Service Agent [ 15], Product Recommendation Agent [ 6], Embodied Conversational Agent [ 11], [ 17], Pedagogical Agent [ 18], [19][20][21], [31], or as a human-like or embodied agent/character [12][13], [23][24][25][26][27].…”
Section: Introductionmentioning
confidence: 99%
“…Research on user preferences for agent gender presents contradictory findings and trends, from a preference for same-sex virtual agents, to a preference for opposite sex virtual agents, and no gender preference at all [ 6], [ 17], [ 22], [ 28]. These differences may be due to user characteristics, but also context [28][29].…”
Section: Introductionmentioning
confidence: 99%
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