2016
DOI: 10.1002/cpe.3881
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Manycore GPU processing of repeated range queries over streams of moving objects observations

Abstract: The ability to timely process significant amounts of continuously updated spatial data is mandatory for an increasing number of applications. Parallelism enables such applications to face this data-intensive challenge and allows the devised systems to feature low latency and high scalability. In this paper, we focus on a specific data-intensive problem concerning the repeated processing of huge amounts of range queries over massive sets of moving objects, where the spatial extent of queries and objects is cont… Show more

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Cited by 2 publications
(2 citation statements)
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“…There are some studies that exploit the parallelism of GPU (Graphic Processing Unit) [9]- [11]. [11] proposed the repeated processing method for huge amounts of k nearest neighbours (k-NN) queries over massive sets of moving objects, where the spatial range of queries and the position of objects are continuously modified over time.…”
Section: Parallel Index Structures For Moving Objects On Single Machinementioning
confidence: 99%
See 1 more Smart Citation
“…There are some studies that exploit the parallelism of GPU (Graphic Processing Unit) [9]- [11]. [11] proposed the repeated processing method for huge amounts of k nearest neighbours (k-NN) queries over massive sets of moving objects, where the spatial range of queries and the position of objects are continuously modified over time.…”
Section: Parallel Index Structures For Moving Objects On Single Machinementioning
confidence: 99%
“…[11] proposed the repeated processing method for huge amounts of k nearest neighbours (k-NN) queries over massive sets of moving objects, where the spatial range of queries and the position of objects are continuously modified over time. This method uses a hybrid CPU/GPU pipeline that significantly enhance k-NN query processing.…”
Section: Parallel Index Structures For Moving Objects On Single Machinementioning
confidence: 99%