2013 12th Annual Workshop on Network and Systems Support for Games (NetGames) 2013
DOI: 10.1109/netgames.2013.6820617
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Manycraft: Scaling minecraft to millions

Abstract: Minecraft is a popular game with more than 20 million paying users and many more playing the free version. However, in multiplayer mode, only a few thousand users can play together. Our measurements show that, even reducing the landscape, i.e., the map, to a uniform flat land, a server cannot host significantly more users.For a common use case, when players cannot modify the map, we have designed and implemented Manycraft, an architecture to scale the number of users. Minecraft protocol messages are of three k… Show more

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Cited by 6 publications
(9 citation statements)
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“…Entities are all non-block objects in the game, including players, creatures, and certain physics-aware block-like objects such as sand and gravel 7 . Some entities, such as cows and wolves, are controlled by virtual agents that respond to other entities and to the terrain.…”
Section: One or Several Virtual Worldsmentioning
confidence: 99%
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“…Entities are all non-block objects in the game, including players, creatures, and certain physics-aware block-like objects such as sand and gravel 7 . Some entities, such as cows and wolves, are controlled by virtual agents that respond to other entities and to the terrain.…”
Section: One or Several Virtual Worldsmentioning
confidence: 99%
“…Considering only Minecraft-related work, relatively few performance studies exist to-date [7,8,5], and no benchmark has been proposed. In contrast, Yardstick extends and complements these studies, and proposes a benchmark.…”
Section: Related Workmentioning
confidence: 99%
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“…Messages have an appdata field to carry data specific to the virtual world to scale. This allowed Kiwano to be successfully employed for Manycraft [5], a distributed architecture to scale Minecraft, and HybridEarth [3], a social mixed reality world covering the whole planet.…”
Section: Kiwanomentioning
confidence: 99%
“…Taking inspiration in Manycraft [5], an implementation to scale Minecraft, we have designed OneSim, a distributed architecture to run OpenSim [2] on top of Kiwano. In this architecture, where each user hosts a node, there is no limit in the number of users.…”
Section: Introductionmentioning
confidence: 99%