2020
DOI: 10.1111/tesg.12459
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Market Expansion of Domestic Gaming Firms in Shenzhen, China: Dilemma of Globalisation and Regionalisation

Abstract: China's domestic mobile gaming firms, such as Tencent, which has developed into the world's biggest gaming firm by revenues in a short span, have outweighed the leading counterparts in the Western advanced economies. Despite an increasing attention has been paid to the global investment of Chinese gaming firms, this paper argues that their market expansion has focused on the selected Southeast Asian countries. This arguement is developed through the aurthors' extensive field investigation and personal intervie… Show more

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Cited by 8 publications
(3 citation statements)
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References 31 publications
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“…Moreover, literature confirms that the level of technological development assists businesses in expanding their market (e.g. Brodie et al, 2007;Yang & Chan, 2020). For instance, Petersen et al (2002) argue that the internet and evolution of technology have enabled firms to reduce their cost for searching new market opportunities, allowing them to constantly expand their market.…”
Section: Theoretical Background Digital Transformation and Entreprene...mentioning
confidence: 95%
“…Moreover, literature confirms that the level of technological development assists businesses in expanding their market (e.g. Brodie et al, 2007;Yang & Chan, 2020). For instance, Petersen et al (2002) argue that the internet and evolution of technology have enabled firms to reduce their cost for searching new market opportunities, allowing them to constantly expand their market.…”
Section: Theoretical Background Digital Transformation and Entreprene...mentioning
confidence: 95%
“…Simon [10] has documented the logic and structures of the Chinese games industry, highlighting a focus on technology innovation and alignment with technology companies, as well as numerous complexities and tensions between government, industry, and market stakeholders. Yang and Chan [11] argue that while major Chinese companies such as Tencent have made advancements as global companies, most of these companies' growth is within Asian markets, and most Chinese games companies are yet to develop the capabilities to operate within the globalised creative industries.…”
Section: Game Design and Production Within/between China And The Westmentioning
confidence: 99%
“…Both papers highlight the governments' role and impacts of regulations on the co‐production networks of films, while in different research areas and contexts. Yang & Chan (2021) examine the globalization of China's domestic gaming companies, particularly Tencent, the world largest gaming firm in terms of revenue, which originates from Shenzhen, one of the promising gaming industrial clusters in China. Their study shows a pattern of regionalization with focus of the gamers of Tencent's games on the markets in selected Southeast Asian countries, instead of the genuine globalization as expected.…”
mentioning
confidence: 99%