2011
DOI: 10.14742/ajet.930
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Marking machinima: A case study in assessing student use of a Web 2.0 technology

Abstract: The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation of machinima, a Web 2.0 technology, as part of an interdisciplinary and collaborative project where the focus is not on the mastery of the tools or the acquisition o… Show more

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Cited by 14 publications
(7 citation statements)
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“…Secure governance arrangements are a priority. Will be needed to provide long term support and development Links between higher education and health [ 58 ]. Minimum links are needed – primarily to source authentic case studies …”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Secure governance arrangements are a priority. Will be needed to provide long term support and development Links between higher education and health [ 58 ]. Minimum links are needed – primarily to source authentic case studies …”
Section: Resultsmentioning
confidence: 99%
“…There was surprisingly little rich comment overall about this novel creative assessment task which had been designed to require collaboration and engender emergence. While there may be ‘a fundamental tension between the engagement and level of achievement which can result from a creative open ended task and the constraints associated with assessment’ [ 58 ] some health students were hostile to the request for creativity and the video requirement may not have resulted in increased task engagement.…”
Section: Discussionmentioning
confidence: 99%
“…The wide spread use of mobile applications (mobile apps) and Web 2.0 technologies such as social networking sites, blogs, video sharing sites and instant messaging has transformed the way that learners interact and learn in various settings (Barwell, et al, 2011;Bohmer, et al, 2011;Gao, et al, 2012;Verkasalo, et al, 2010). Mobile apps are software applications designed to run on small portable devices with wireless connection to the internet (Bohmer, et al, 2011;Verkasalo, et al, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…Their comments and insights underline the teachers' belief in the potential of immersive worlds for redesigning language learning and CLIL teaching pathways. Some of the answers from the participants below can help us to understand how teacher training initiatives can improve teaching skills and techniques and lead to innovative learning environments and methodologies in future, such as video creation (Barwell, Moore & Walker, 2011;: I believe a virtual world is the world where most of the modern teaching/ learning should happen. This kind of vision is strictly connected with the new tech world of education, where teachers are tutors and students work and learn together (peer-to-peer) to create new didactical material to be shared on the Internet: when students make and share games, they learn not only about course content but also about their own thinking.…”
Section: Solutions and Recommendationsmentioning
confidence: 99%