2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) 2017
DOI: 10.1109/icalt.2017.92
|View full text |Cite
|
Sign up to set email alerts
|

Maroon VR: A Room-Scale Physics Laboratory Experience

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

2
12
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 32 publications
(17 citation statements)
references
References 8 publications
2
12
0
Order By: Relevance
“…Efforts to develop stereoscopic VR visualizations for physics began in the mid-1990s [1][2][3] and continue to the present day (see, e.g., Refs. [4][5][6][7][8][9] and references therein) as the technology improves.…”
Section: Introductionmentioning
confidence: 99%
“…Efforts to develop stereoscopic VR visualizations for physics began in the mid-1990s [1][2][3] and continue to the present day (see, e.g., Refs. [4][5][6][7][8][9] and references therein) as the technology improves.…”
Section: Introductionmentioning
confidence: 99%
“…The visualizations in the AR and VR modes can help us to comprehend the physical processes and phenomenon, and especially those, which cannot be seen with our eyes or reproduced. Thus, in the works of Franklin and Ryder [19], Pirker et al [44], and Sunders et al [52] virtual environments were developed, which allow studying, controlling, and interacting with electromagnetic phenomena. Another example of visualizing the complex conceptions is the OpenRelativity project [53].…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, at this level, one must be able to generate, plan and produce new patterns and structures, but also to recognize the occurring changes. The traditional methods of teaching and training are mostly focused on the lower levels of Bloom's taxonomy, but VR has the potential to impact higher levels of Bloom's taxonomy (applying, analyzing and evaluating) [33] as training in VR involves also the practical level.…”
Section: Cognitive Levels Of Learningmentioning
confidence: 99%
“…In addition, there is a lack of studies comparing different technologies and their learning outcomes. Some recent studies [4,5,33] measured learning in VR by using Bloom's taxonomy [8]. Interestingly, all these studies suggest that VR has potential to produce higher learning outcomes, such as applying, analyzing and evaluating.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation