2019
DOI: 10.1108/itse-03-2019-0013
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Matching serious games with museum’s educational roles: smart education in practice

Abstract: Purpose This study aims to present a meta-analysis of the use of serious educational games in museums. The analysis is based on a critical literature review that maps educational roles of museums against serious educational games used in support of those roles. The meta-analysis focuses on the specific context of informal learning in museums. Design/methodology/approach The research design presented in this study is based on a meta-analysis research design that consists of a critical literature review, a mul… Show more

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Cited by 17 publications
(6 citation statements)
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“…Rowe et al (2017) focus on serious game design in science museums, highlighting the importance of free-choice learning environments. Wang & Nunes (2019) considered educational goals and genres.…”
Section: Online Serious Gamesmentioning
confidence: 99%
“…Rowe et al (2017) focus on serious game design in science museums, highlighting the importance of free-choice learning environments. Wang & Nunes (2019) considered educational goals and genres.…”
Section: Online Serious Gamesmentioning
confidence: 99%
“…Its social impacts have been demonstrated in various relevant initiatives. For example, Wang and Nunes (2019) presented the use of educational games in museums for learning outside formal educational environments. Kang and Yoon (2020) reported the development of smart education in Korea, covering the aspects of policy, infrastructure, educational contents, standardisation, curricula and methods, human resources and information services.…”
Section: Related Workmentioning
confidence: 99%
“…Eyewire is hosted at the Massachusetts Institute of Technology inviting the public to map neurons in the retina. Serious games are further instances of contribution by the public in problem-solving tasks being adopted by museums in both research and educational contexts (Curtis 2014;Wang and Nunes 2019).…”
Section: Figure 5: Micropasts Crowdsourcing Projectsmentioning
confidence: 99%