CHI '05 Extended Abstracts on Human Factors in Computing Systems 2005
DOI: 10.1145/1056808.1057043
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Maximizing the guessability of symbolic input

Abstract: Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We present a unified approach to both maximizing and evaluating the guessability of symbolic input. This approach can be used by anyone wishing to design a symbol set with high guessability, or to evaluate the guessability of an existing symbol set. We also present formulae for quantifying guessability and agreement among guesses. An example … Show more

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Cited by 337 publications
(183 citation statements)
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“…Is there a taxonomy that can be used to classify gestures in AR? Similar shortcomings were encountered in the fields of surface computing and motion gestures, where Wobbrock et al [9] and Ruiz et al [10] addressed absences of design insight by conducting guessability studies [11].…”
Section: Introductionmentioning
confidence: 85%
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“…Is there a taxonomy that can be used to classify gestures in AR? Similar shortcomings were encountered in the fields of surface computing and motion gestures, where Wobbrock et al [9] and Ruiz et al [10] addressed absences of design insight by conducting guessability studies [11].…”
Section: Introductionmentioning
confidence: 85%
“…The technique is common in participatory design [17] and has been applied in a variety of research areas such as unistroke gestures [11], surface computing [9] and motion gesture for mobile interaction [10]. In AR, a Wizard of Oz study [15] for gestures and speech was conducted and aimed to capture the type of speech and gesture input that users would like to use in an object manipulation task.…”
Section: Previous Elicitation Studiesmentioning
confidence: 99%
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“…Trackballs are popular among users with SCI, and many users employ an on-screen point-and-click (or point-and-dwell) keyboard to enter text, which is tedious. To address this, we built Trackball EdgeWrite (Wobbrock and Myers 2006a, Wobbrock and Myers 2006c, Wobbrock and Myers 2007, which enables users with SCI to write gesturally with their trackballs by "pulsing" the ball in directions corresponding to strokes in the EdgeWrite alphabet (Wobbrock et al 2005), which was originally designed for mobile device users with tremor (Wobbrock et al 2003b). Trackball EdgeWrite maps users' ball motions to vectors corresponding to segments within EdgeWrite letters, and employs adaptive timeouts, slip detection, and word prediction and completion to improve users' accuracy and speed.…”
Section: Trackball Edgewritementioning
confidence: 99%