“…In Go, after decomposition [12,13] or soft-decomposition [8,9], each battle and other local component game can be represented by a component PCG, G i , and the whole game is represented by G ¼ P n i¼1 G i assuming that there are n sub-games. If, for each outcome distribution D = {(S i , p i )jS i 2 I, 0 < p i < = 1, and P n i¼1 p i ¼ 1g, we use e ¼ P n i¼1 p i à S i to replace D in G, then we get an ordinary combinatorial game model.…”