Online Course Management 2018
DOI: 10.4018/978-1-5225-5472-1.ch070
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Meaningful Gamification for Journalism Students to Enhance Their Critical Thinking Skills

Abstract: Training in critical thinking is essential for the professional development of journalism students. To achieve this goal, this study developed a gamified platform and a blended learning curriculum. During an 18-week experimental instruction period, a series of instructional activities, which included online discussions as well as classroom lectures and discussions, were conducted to enhance 32 journalism students' critical-thinking dispositions and skills. Repeated measure analysis of variance on test scores a… Show more

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Cited by 6 publications
(4 citation statements)
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“…Moreover, participating in gaming has enhanced the students' critical thinking which is also supported by scholars who evaluated the learning modules based on interactive gaming and learning materials (e.g. Huang and Yeh 2017;Isabelle 2020;Rosli et al 2019).…”
Section: Negotiation Process and Critical Thinkingmentioning
confidence: 89%
“…Moreover, participating in gaming has enhanced the students' critical thinking which is also supported by scholars who evaluated the learning modules based on interactive gaming and learning materials (e.g. Huang and Yeh 2017;Isabelle 2020;Rosli et al 2019).…”
Section: Negotiation Process and Critical Thinkingmentioning
confidence: 89%
“…Commonly used windowing functions include rectangular window and Hamming window. e definition of rectangular window is shown in formula (2), and the definition of Hamming window is shown in formula (3).…”
Section: Methods On Innovative Models Of Journalism Education Based O...mentioning
confidence: 99%
“…is may further lead to autonomous learning of critical thinking. But it has not been widely used [3]. Gastel suggested ways to build capacity in health journalism, especially in developing countries.…”
Section: Introductionmentioning
confidence: 99%
“…Competency needs refer to the needs of individuals who are motivated to be competent when engaging in various activities. Improving the consumer's perception of gamification affordance of achievement is an effective means to bring gamification experience to consumers, and it can improve the intrinsic motivation of consumers to continue to participate [13]. Consumers can not only see their own task progress, but also the task progress of other consumers, and this kind of social comparison can improve consumers' hedonic experience [10].…”
Section: The Mediating Role Of Flow Experiencementioning
confidence: 99%