2013
DOI: 10.1080/03004279.2013.822904
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Measuring challenge, fun and sterility on a ‘phunometre’ scale: evaluating creative teaching and learning with children and their student teachers in the primary school

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Cited by 17 publications
(18 citation statements)
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“…Not dissimilarly in the UK, Elton-Chalcraft and Mills (2015) reported that some children found responding to imaginative scenarios difficult and the openness unsettling.…”
Section: A Climate Of Opennessmentioning
confidence: 99%
“…Not dissimilarly in the UK, Elton-Chalcraft and Mills (2015) reported that some children found responding to imaginative scenarios difficult and the openness unsettling.…”
Section: A Climate Of Opennessmentioning
confidence: 99%
“…Juliet’s aim was to promote a learning atmosphere in which children had choices on how to learn, and where they were active participants in their own learning (Ferrari & Wyse, 2016). In keeping with writing that links creativity to enhanced pupil satisfaction, self-motivation and performance, she placed emphasis on ‘how’ rather than simply ‘what’ they learned (Elton-Chalcraft & Mills, 2015).…”
Section: Resultsmentioning
confidence: 99%
“…Perhaps it is all summarised succinctly, by one of the interviewed students who, when asked why he preferred the HGC over non-digital approaches to mathematics, simply responded: "Because it's more fun -it encourages you to do more!" Further, as Elton-Chalcraft and Mills (2013) in their exploration of creative and fun curriculum, found: "Children, students and teachers all agreed learning is more effective when children have more control over their learning and when activities and learning environment were both fun and challenging" (p. 495). Thus, the implication for teachers, and teacher educators, is to look beyond technology specifically designed for classrooms to the technology that our students choose to access away from these settings.…”
Section: Resultsmentioning
confidence: 99%
“…Whereas 'fun' has rung classroom alarm bells for educators in generations past (Harp & Mayer, 1998), it is now seen as appropriate in well-structured learning environments (Elton-Chalcraft & Mills, 2013;Mathers, 2008). There is mounting evidence that the strategic and thoughtful implementation of digital games has the capacity to facilitate a fun and productive environment for learning mathematics (Kebritchi et al, 2010;Somyürek, 2015).…”
Section: Digital Games and Mathematicsmentioning
confidence: 99%