2022
DOI: 10.3390/s22030912
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Measuring Cognition Load Using Eye-Tracking Parameters Based on Algorithm Description Tools

Abstract: Writing a computer program is a complex cognitive task, especially for a new person in the field. In this research an eye-tracking system was developed and applied, which allows the observation of eye movement parameters during programming as a complex, cognitive process, and the conclusions can be drawn from the results. The aim of the paper is to examine whether the flowchart or Nassi–Shneiderman diagram is a more efficient algorithm descripting tool for describing cognitive load by recording and evaluating … Show more

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Cited by 37 publications
(14 citation statements)
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“…By divided the source code into different AOIs, the source code analysis with eye tracking technology can provide more accurate and precise results ( Katona, 2021 ). Future research can measure cognitive load using eye-tracking parameters ( Katona, 2022 ) to ensure that the content of messages does not cause excessive cognitive load on consumers.…”
Section: Discussionmentioning
confidence: 99%
“…By divided the source code into different AOIs, the source code analysis with eye tracking technology can provide more accurate and precise results ( Katona, 2021 ). Future research can measure cognitive load using eye-tracking parameters ( Katona, 2022 ) to ensure that the content of messages does not cause excessive cognitive load on consumers.…”
Section: Discussionmentioning
confidence: 99%
“…For each UI description, 1 XAML and 1 classic C# description were randomly selected for the test subjects. Since the density of images or texts can affect information processing [35], comprehensibility and easy readability are also important points in UI descriptions, so it was tried to set the same distance between the texts and the source codes. A total of 36 XAML and 36 classic C#-based eye movement parameter packages were saved in a database for further evaluation.…”
Section: Test Conditions and Steps Of The Researchmentioning
confidence: 99%
“…However, interaction and spatial visualization in VEs are not the same as in reality. Human–computer interfaces (such as brain–computer interface (BCI) [ 8 , 9 , 10 ], eye-tracking [ 11 , 12 , 13 ], and other similar alternative communication interfaces between human and computer or mobile devices) and interaction can differ between applications [ 14 ]. Consequently, among others, I/O devices, the VR engine itself, and humans are integral parts of VR systems, and are equally important [ 15 , 16 ].…”
Section: Introductionmentioning
confidence: 99%