1983
DOI: 10.1080/00222216.1983.11969557
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Measuring Leisure Motivation

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Cited by 496 publications
(339 citation statements)
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References 15 publications
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“…The usual motivation of playing games such as killing time (Chou & Tsai, 2007;Mintel, 2012) is only important in this case during the transit period, as many tourists who play games would be seeking purposive information, to prepare for the holiday or to enhance their experience on location. The motivations identified in this study reflect a mixture of tourists' needs and motivation (Beard & Ragheb, 1983;Dann, 1977;Crompton, 1979). They suggest that tourist players might start with a basic information seeking purpose but when they get more experienced in the game, they may seek more challenges and achievements, reflecting some of the intrinsic motivations of game play, supporting Wan & Chiou's (2007) study.…”
Section: Resultssupporting
confidence: 52%
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“…The usual motivation of playing games such as killing time (Chou & Tsai, 2007;Mintel, 2012) is only important in this case during the transit period, as many tourists who play games would be seeking purposive information, to prepare for the holiday or to enhance their experience on location. The motivations identified in this study reflect a mixture of tourists' needs and motivation (Beard & Ragheb, 1983;Dann, 1977;Crompton, 1979). They suggest that tourist players might start with a basic information seeking purpose but when they get more experienced in the game, they may seek more challenges and achievements, reflecting some of the intrinsic motivations of game play, supporting Wan & Chiou's (2007) study.…”
Section: Resultssupporting
confidence: 52%
“…The popular sensation seeking motivation in game players (See Table 1) is not a popular choice here. Rather the intellectual motivations of a tourist (Beard & Ragheb 1983), to learn, explore and discover new things, were highlighted in the findings, reflecting Iso-Ahola's (1982) seeking dimension of tourists' motivation. Tourism games can be very purposive, as tourist game players want to know more about the destination.…”
Section: 'Unlike Reading a Guidebook Or Search Online Information Andmentioning
confidence: 99%
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