2019
DOI: 10.1007/978-3-030-17465-1_21
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Measuring Masking Fault-Tolerance

Abstract: In this paper we introduce a notion of fault-tolerance distance between labeled transition systems. Intuitively, this notion of distance measures the degree of fault-tolerance exhibited by a candidate system. In practice, there are different kinds of fault-tolerance, here we restrict ourselves to the analysis of masking fault-tolerance because it is often a highly desirable goal for critical systems. Roughly speaking, a system is masking fault-tolerant when it is able to completely mask the faults, not allowin… Show more

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Cited by 6 publications
(4 citation statements)
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“…Hence, the proposed distance measures how many faults are tolerated by I while being masked by the states of the system. Notice that the notion of robustness from [CHR12] and the masking fault-tolerant distance from [CDDP19] are quite different from our notions of reliability and robustness. In fact, we are not interested in counting how many times an error occurs, but in checking whether the system is able to regain the desired behaviour after the occurrence of an error.…”
Section: Discussionmentioning
confidence: 83%
See 1 more Smart Citation
“…Hence, the proposed distance measures how many faults are tolerated by I while being masked by the states of the system. Notice that the notion of robustness from [CHR12] and the masking fault-tolerant distance from [CDDP19] are quite different from our notions of reliability and robustness. In fact, we are not interested in counting how many times an error occurs, but in checking whether the system is able to regain the desired behaviour after the occurrence of an error.…”
Section: Discussionmentioning
confidence: 83%
“…In [CHR12] the authors do so by setting a two players game with weighted choices, and the cost of the game is interpreted as the distance between I and S. Hence the authors propose three distance functions: correctness, coverage, and robustness. Correctness expresses how often I violates S, coverage is its dual,and robustness measures how often I can make an unexpected error with the resulting behaviour still meeting S. A similar game-based approach is used in [CDDP19] to define a masking fault-tolerant distance. Briefly, a system is masking fault-tolerant if faults do not induce any observable behaviour in the system.…”
Section: Discussionmentioning
confidence: 99%
“…We start this section by defining a probabilistic extension of the strong masking simulation introduced in [8]. Roughly speaking, this is a variation of probabilistic bisimulation that takes into account the occurrence of faults (named masking simulation), and captures masking behavior.…”
Section: Probabilistic Masking Simulationmentioning
confidence: 99%
“…Some authors have already pointed out that these metrics can be useful to reason about the robustness and correctness of a system, notions related to fault-tolerance. Here we follow the ideas introduced in [8] where masking fault-tolerance is captured by means of a tailored bisimulation game with quantitative objectives. We extend these ideas to a probabilistic setting and define a probabilistic version of this characterization of masking fault-tolerance which, in turn, we use to define a metric to compare the "degree" of masking fault tolerance provided by different mechanisms.…”
Section: Introductionmentioning
confidence: 99%