2017
DOI: 10.1177/1046878117739929
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Measuring the Learning Effectiveness of Serious Gaming for Training of Complex Manufacturing Tasks

Abstract: Article:Li, K., Hall, M., Bermell-Garcia, P. et al. (3 more authors) (2017) Measuring the learning effectiveness of serious gaming for training of complex manufacturing tasks. Simulation and Gaming, 48 (6 ReuseUnless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single copy solely for the purpose of non-commercial research or private study within the limits of… Show more

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Cited by 29 publications
(22 citation statements)
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“…A vast body of literature evaluates the effectiveness of different practical and applied approaches to learning that can be embraced by teaching institutes so that they can contribute significantly in producing ready managers. The research by Alessi and Trollip (1985), Martocchio and Webster (1992), Quinn (1996) and Li et al (2017) shows the use of applied gaming tools in teaching different subjects resulted in better knowledge retention and have acted as useful pedagogical tools supplementing the traditional classroom course material.…”
Section: Introductionmentioning
confidence: 99%
“…A vast body of literature evaluates the effectiveness of different practical and applied approaches to learning that can be embraced by teaching institutes so that they can contribute significantly in producing ready managers. The research by Alessi and Trollip (1985), Martocchio and Webster (1992), Quinn (1996) and Li et al (2017) shows the use of applied gaming tools in teaching different subjects resulted in better knowledge retention and have acted as useful pedagogical tools supplementing the traditional classroom course material.…”
Section: Introductionmentioning
confidence: 99%
“…This indicates that the design must take into account the user need as suggested by Norman (2013). The use of real-time 3D (Aydan et al, 2017, Li et al, 2017 is not necessary in all projects. Indeed, in this one it is unnecessary.…”
Section: Discussionmentioning
confidence: 99%
“…The multimedia game design is related to the kind of game which has been implemented: simulation game (Van der Wal et al, 2016), puzzle games (Perez-Estrada, Groen and Ramirez-Marquez, 2017), point and click (Aydan et al 2017, Li et al, 2017. The designers use technologies that make the interaction more or less rich and attractive (2D or 3D visual, sound, etc.).…”
Section: Factors Related To the Serious Game Product Characteristicsmentioning
confidence: 99%
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