2018
DOI: 10.2196/formative.9550
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MedFit App, a Behavior-Changing, Theoretically Informed Mobile App for Patient Self-Management of Cardiovascular Disease: User-Centered Development

Abstract: BackgroundThe MedFit app is designed to facilitate participation of people with cardiovascular disease (CVD) in an exercise-based rehabilitation program remotely. This paper details the development for the MedFit app.ObjectiveThe aim of this research was to develop a behavior change, theoretically informed exercise rehabilitation mobile app for adults with CVD by following the early stages of the formative research: development and feasibility testing.MethodsAdhering to the mobile health (mHealth) development … Show more

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Cited by 24 publications
(41 citation statements)
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“…The findings indicate that EBCR programmes be reviewed so that their structure centres on the participants' motivations to engage in the programme. The findings also indicate the EBCR programmes require the introduction of new strategies to resolve practical barriers to adherence, such as home-based programmes using digital resources [39,40,41] Implications for Practice and Research Practice:…”
Section: Discussionmentioning
confidence: 99%
“…The findings indicate that EBCR programmes be reviewed so that their structure centres on the participants' motivations to engage in the programme. The findings also indicate the EBCR programmes require the introduction of new strategies to resolve practical barriers to adherence, such as home-based programmes using digital resources [39,40,41] Implications for Practice and Research Practice:…”
Section: Discussionmentioning
confidence: 99%
“…Fourth, evidence of enhanced impact was found among digital interventions that reported involvement of end users in the design process. This involvement is a key component of user-centered design, an approach that prioritizes user needs and experiences to maximize functionality and increase engagement and relevance to the target population [82][83][84]. User involvement is particularly important when developing digital interventions tailored to specific target populations to ensure that such interventions appropriately reflect group priorities, preferences, and culture [83].…”
Section: Discussionmentioning
confidence: 99%
“…In comparison with similar studies that have conducted iterative user testing methodologies to develop mHealth interventions, the research presented here has implemented significantly more iterative testing sessions with the target audience. The majority of other app development studies that report user testing often implement various stepwise iterative processes throughout development; however, many only utilize one testing session with their target audience [49][50][51][52][53]. The use of multiple testing sessions for Foodbot Factory is a strength of this study as it allowed the research team to improve engagement and usability of the app.…”
Section: Strengths and Limitationsmentioning
confidence: 99%
“…Multiple testing sessions also enabled app evaluation with a larger sample size and tailored the content of the app to the diverse needs of Foodbot Factory's target audience. Finally, other studies that report on the development of mHealth interventions have not implemented multiple methods in their user testing sessions [51,53]. The use of multiple methods in this study provided the research team with a set of rich and comprehensive data on the user experience, increasing the efficiency and effectiveness of each successive iteration of Foodbot Factory.…”
Section: Strengths and Limitationsmentioning
confidence: 99%