“…This concern, too, resonates with psychological scholarship that addresses media's relationship with the self‐acceptance, identity development, and feelings of belonging among LGBTQ people, particularly LGBTQ youth. Cabiria (), for instance, argues that gays' and lesbians' experiences in the online video game Second Life allow them to explore their identities and develop self‐esteem and optimism; similarly, transgender youth in McInroy and Craig's () study report a feeling of support and belonging after watching other transpeople's online video blogs about the transition process (see also Craig, McInroy, McCready, & Alaggia, ; Craig, McInroy, McCready, Di Cesare, & Pettaway, ; Evans, ; Fox & Ralston, ; Gomillion & Giuliano, ; McKee, ).…”