2023
DOI: 10.3390/educsci13020102
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Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance

Abstract: In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era. In light of the increased number of academic articles on educational games, this study considers the development and the factors that influence learning performance among children by providing a thematic review of the literature available on DGBL. Findings show that despite… Show more

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Cited by 20 publications
(6 citation statements)
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References 69 publications
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“…These results show the important role of learning content in children's games. In other words, proper integrated learning content can enable children to gain knowledge and enhance their learning performance by playing [ 51 ]. Our proposed framework shows the principles that should be considered in determining the game content for healthy children.…”
Section: Discussionmentioning
confidence: 99%
“…These results show the important role of learning content in children's games. In other words, proper integrated learning content can enable children to gain knowledge and enhance their learning performance by playing [ 51 ]. Our proposed framework shows the principles that should be considered in determining the game content for healthy children.…”
Section: Discussionmentioning
confidence: 99%
“…Another noteworthy trend is the focus on design-based research (four articles) and research and development (one article) of digital games. This information underscores the importance of creating interactive and educational games that address critical social issues and actively promote scientific concepts (Ishak et al, 2023).…”
Section: The Information Presented Inmentioning
confidence: 94%
“…En referencia específica a la escuela primaria, se ha comprobado, por ejemplo, que entornos de programación como Scratch y Blockly, apoyados en el Aprendizaje Basado en Problemas, permiten el desarrollo del pensamiento computacional y mejoran también la capacidad de atención, aumentando los niveles de satisfacción de estudiantes y docentes (García-Tudela y Marín-Marín, 2023). El aprendizaje basado en juegos digitales también se considera uno de los enfoques pedagógicos más eficaces para apoyar el aprendizaje en la era digital (Ishak et al, 2023).…”
Section: Marco Teóricounclassified