2016
DOI: 10.1080/21504857.2016.1199468
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Mediality and materiality of contemporary comics

Abstract: During the past few decades, the interdisciplinary field of comics studies has matured considerably, resulting not only in a growing number of dedicated conferences and journals but also in a multitude of methodologically different approaches to the study of comics, including various types of formal, semiotic, and narratological analysis as well as historical, political, and cultural investigations (for a selection of pertinent examples, see

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Cited by 11 publications
(3 citation statements)
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“…As such, the article is also positioned within a confluence of film studies, media studies, comics studies, and game studies, and I am aware that the relationships between these (some more than others) are sometimes uneasy (see e.g. Thon and Wilde, 2016). By specifically looking at how television is represented in different media, one can see in what ways the ‘spatial and temporal layering of representational forms’ (Kendall, 2010: 190) occur across media, as well as how different effects and meanings are created.…”
mentioning
confidence: 99%
“…As such, the article is also positioned within a confluence of film studies, media studies, comics studies, and game studies, and I am aware that the relationships between these (some more than others) are sometimes uneasy (see e.g. Thon and Wilde, 2016). By specifically looking at how television is represented in different media, one can see in what ways the ‘spatial and temporal layering of representational forms’ (Kendall, 2010: 190) occur across media, as well as how different effects and meanings are created.…”
mentioning
confidence: 99%
“…Comics, for their part, have long been conceived as artefacts whose aesthetics result from the process of hand drawing, a notion that remains influential even after the advent of digital production and distribution technologies (Stein, 2015). Recently, however, the processes and practices of making comics have been examined in more detail (Brienza and Johnston, 2016; Wirag, 2016), while an increasing number of studies focus on the materiality of both printed and digital comics, showing how their ‘madeness’ includes, but is by no means limited to, the aspect of drawing (Thon and Wilde, 2016).…”
mentioning
confidence: 99%
“…Dittmar, 2008; Berndt, 2015;Bachmann, 2016) as well as anthologies and special-themed issues of journals (e.g. Chute & Jagoda, 2014; Thon & Wilde, 2016), so it does seem as if comic studies are finding a home within media and communication studies, something this thesis could be viewed as further proof of.…”
Section: Media Communication and Comics Studiesmentioning
confidence: 99%