“…Although prior studies have explored a number of germane facets pertaining to MMORPGs such as player characteristics, game design aspects, and consequences of game play (e.g., Bartle, 1996;Stetina, Kothgassner, Lehenbauer, & Kryspin-Exner, 2011;Yee, 2006Yee, , 2009, from a marketing perspective, very little is known on the facilitators, nature, and outcomes of MMORPG consumption communities (Harwood & Ward, 2013;Zhong, 2009). Given the social, relational, and economic aspects prevalent in MMORPGs, scholarly consensus is that MMORPG communities possess the same characteristics as other online brand communities or tribes (Cova & Cova, 2002;Park & Chung, 2011). Shared consciousness, rituals and traditions, and obligations toward the community and its members, the three traditional principles of brand communities (McAlexander, Schouten, & Koenig, 2002;Muniz & O'Guinn, 2001;Stokburger-Sauer, 2010) are clearly observable across MMORPG communities.…”