2017
DOI: 10.1016/j.amc.2017.02.035
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Memory-based prisoner’s dilemma game with conditional selection on networks

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Cited by 30 publications
(7 citation statements)
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“…On the one hand, memory effects play an important role in an individual's decision-making process. For cooperative evolutionary research, it is assumed that individuals have the ability to store and recall previous information, and people make decisions more or less based on their previous experience and recorded historical information [16,17]. For example, some ants forage for food based on their own experience rather than imitating other ants [18].…”
Section: Introductionmentioning
confidence: 99%
“…On the one hand, memory effects play an important role in an individual's decision-making process. For cooperative evolutionary research, it is assumed that individuals have the ability to store and recall previous information, and people make decisions more or less based on their previous experience and recorded historical information [16,17]. For example, some ants forage for food based on their own experience rather than imitating other ants [18].…”
Section: Introductionmentioning
confidence: 99%
“…It is found that this kind of network structure plays an important role in the evolution of cooperation. In addition, a large number of mechanisms of promoting cooperation have been recently proposed by considering the social factor, such as rewards and punishments [22,23], reputation [24], aspiration [25], tolerance [26], teaching activity [27], memory [28][29][30], emotion [31][32][33], rationality [34,35], restructuring partnership [36], migration [37] and so forth. Additionally, interdependent networks have been considered to be a more suitable framework for the investigation of networked cooperative dynamics, and seemingly insignificant factors in one network can lead to the extraordinary consequences in another network [38][39][40].…”
Section: Introductionmentioning
confidence: 99%
“…In fact, the argument behind the non-markov effect is well-acknowledged that the decision-making for individuals is based on the knowledge of the past records rather than a single round [34]. Plenty of theoretical works show that memory can considerably improve the cooperation level [35][36][37][38], and several related factors such as the length of memory, the temptation of defection, and the structure of networks have been studied [37,[39][40][41][42][43][44][45][46]. The impact of incomplete information scenario, where players do not possess full information about their opponents, has also been investigated separately in previous studies.…”
Section: Introductionmentioning
confidence: 99%