2017
DOI: 10.3389/fpsyg.2017.01853
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Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective

Abstract: Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspec… Show more

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Cited by 72 publications
(55 citation statements)
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References 99 publications
(125 reference statements)
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“…The integration should make offline-first as the orientation, and may facilitate integration level through communication as a first step, with subsequent work involving transference of each domain to the other to achieve more consistency and harmony between the online and the real world. Since the Internet addicts usually use the Internet as an escape ( Young and Brand, 2017 ), programs may be developed to decrease people’s problematic Internet use by improving the level of integration of online and offline spaces, and such possibilities should be explored and examined directly.…”
Section: Discussionmentioning
confidence: 99%
“…The integration should make offline-first as the orientation, and may facilitate integration level through communication as a first step, with subsequent work involving transference of each domain to the other to achieve more consistency and harmony between the online and the real world. Since the Internet addicts usually use the Internet as an escape ( Young and Brand, 2017 ), programs may be developed to decrease people’s problematic Internet use by improving the level of integration of online and offline spaces, and such possibilities should be explored and examined directly.…”
Section: Discussionmentioning
confidence: 99%
“…In addition, because auditory cues can create strong motivation states, removing such cues (e.g., by silencing the phone) can help people prevent and reduce impulsive use of communication applications. Additionally, interactions between impulsivity and general executive functions as well as specific inhibitory control should be kept in mind in the context of clinical treatment 83 . Neuropsychological training could support the reflective system and respective cognitive resources in suppressing impulsive responses.…”
Section: Discussionmentioning
confidence: 99%
“…The I‐PACE model proposed by Brand et al (), for example, posits that IGD is maintained by diminished cognitive control, which inhibits decision‐making processes resulting in the decision to play video games. Young and Brand () argue that CBT techniques may be particularly useful to target the maladaptive processes that contribute to IGD as described in the I‐PACE model and other related models of gaming disorder. An apparent advantage of CBT over other therapies, including pharmacological treatment, is its ability to target and modify maladaptive cognitions that underlie gaming behaviours that generate harm and/or distress.…”
mentioning
confidence: 99%