2014
DOI: 10.1007/s11042-014-2104-1
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Mesh segmentation based on curvatures using the GPU

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Cited by 14 publications
(14 citation statements)
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“…This is while 3D gradient enhancement is limited to correlating the specular material to surface features variations, which are illustrated in the red and green squares of Fig 18-b. Toon shading style often tends to mask subtle shading variations due to the quantization of the reflected lighting intensity. This limitation clearly appears in Fig 19-a which shows the depiction of the hand 3D model using toon shading style based on [16] technique. Observe how their technique is unable to depict the wrinkles that often appear on the hand.…”
Section: Qualitative Comparisons With Previous Methodsmentioning
confidence: 99%
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“…This is while 3D gradient enhancement is limited to correlating the specular material to surface features variations, which are illustrated in the red and green squares of Fig 18-b. Toon shading style often tends to mask subtle shading variations due to the quantization of the reflected lighting intensity. This limitation clearly appears in Fig 19-a which shows the depiction of the hand 3D model using toon shading style based on [16] technique. Observe how their technique is unable to depict the wrinkles that often appear on the hand.…”
Section: Qualitative Comparisons With Previous Methodsmentioning
confidence: 99%
“…It then makes use of locally consistent lights for improving shape perception. Also, Lee et al [16] proposed an algorithm for mesh segmentation considers curvatures and uses the GPU to improve the rendering time. This algorithm can also be effective in enhancing the stylized depiction.…”
Section: Related Workmentioning
confidence: 99%
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“…The modes are the roots of the resulting subtrees. This algorithm was used notably in the context of superpixels [VS08], for curvature‐based mesh segmentation [LKK15] and is very well suited to the GPU [FS10]. We propose to adapt this algorithm to use filtered quadrics , in order to produce a superpixel‐like clustering of 3D surfaces.…”
Section: Introductionmentioning
confidence: 99%