“…Unlike 2D images and 3D voxels, polygon meshes is an irregular geometric representation, which prevents it from being generated by the neural network directly. However, there are still lots of attempts to explore the neural-networkcompatible representations for mesh generation, including template meshes with deformation [43,18,14,35,29,23,16,44], 2D squares with folding [46,19,10], primitives with assembly [6,41,39], implicit field function [36,7,15,32], and meshlets with optimization [1,45]. Existing learning-based methods typically follow the "encoder-decoder" paradigm.…”