“…The players’ hostility toward women is seen as a part of the homosocial experiences of online video gaming for male players (McInroy & Mishna, ), and a reflection of the aggressive content and context. Indeed, some meta‐analytical findings indicated that violent video game content led to increased aggression and hostility in players (Anderson et al, ; Greitemeyer & Mugge, ) and over time according to longitudinal studies (Prescott, Sargent, & Hull, ). It needs to be noted, though, that other meta‐analyses found relatively weak support for this assumption (Ferguson, ; Sherry, ), or proposed more complex processes, including selection effects (Breuer, Vogelgesang, Quandt, & Festl, ).…”