2022
DOI: 10.1007/978-3-031-23233-6_4
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Metaverse and Posthuman Animated Avatars for Teaching-Learning Process: Interperception in Virtual Universe for Educational Transformation

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Cited by 34 publications
(9 citation statements)
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“…Banyak penyelidikan telah dijalankan tentang penggunaan metaverse dalam konteks pendidikan . Metaverse boleh digunakan dalam pelbagai bidang pendidikan, termasuk aritmetik, kejuruteraan, pendidikan STEM (Sains, Teknologi, Kejuruteraan dan Matematik), pendidikan fizikal, penerbangan, kesihatan, kejururawatan dan fesyen (Alam & Mohanty, 2022;Garavand & Aslani, 2022;Yu, 2022;Yang & Kang, 2023;Jang & Kim, 2023). Zepeto, Roblox, Gather.town dan Fortnite adalah contoh platform metaverse yang menawarkan pengalaman pengguna berdasarkan persekitaran grafik 3D dan aplikasi studio yang berfungsi sebagai alat pembinaan dunia maya.…”
Section: Pengenalanunclassified
“…Banyak penyelidikan telah dijalankan tentang penggunaan metaverse dalam konteks pendidikan . Metaverse boleh digunakan dalam pelbagai bidang pendidikan, termasuk aritmetik, kejuruteraan, pendidikan STEM (Sains, Teknologi, Kejuruteraan dan Matematik), pendidikan fizikal, penerbangan, kesihatan, kejururawatan dan fesyen (Alam & Mohanty, 2022;Garavand & Aslani, 2022;Yu, 2022;Yang & Kang, 2023;Jang & Kim, 2023). Zepeto, Roblox, Gather.town dan Fortnite adalah contoh platform metaverse yang menawarkan pengalaman pengguna berdasarkan persekitaran grafik 3D dan aplikasi studio yang berfungsi sebagai alat pembinaan dunia maya.…”
Section: Pengenalanunclassified
“…For example, students might be placed in a virtual reality environment where they can practice a particular skill or complete a specific task, or they might be taken on a field trip to a relevant location to experience the subject matter firsthand. The goal of immersive learning is to create a highly engaging and interactive learning experience that allows students to connect with the subject matter on a deeper level [2]. By immersing students in a realistic and relevant environment, they are better able to understand and retain the information being presented to them.…”
Section: Introductionmentioning
confidence: 99%
“…Technological development has reached the metaverse stage or post-reality era. This development trend must also be welcomed and followed by stakeholders by presenting and developing metaverse tourism (Alam and Mohanty, 2022). Specifically, President Joko Widodo sees the potential for the future of digitalization in the application of the metaverse.…”
Section: Introductionmentioning
confidence: 99%