2021
DOI: 10.48550/arxiv.2108.08985
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Metaverse for Social Good: A University Campus Prototype

Haihan Duan,
Jiaye Li,
Sizheng Fan
et al.

Abstract: In recent years, the metaverse has attracted enormous attention from around the world with the development of related technologies. The expected metaverse should be a realistic society with more direct and physical interactions, while the concepts of race, gender, and even physical disability would be weakened, which would be highly beneficial for society. However, the development of metaverse is still in its infancy, with great potential for improvement. Regarding metaverse's huge potential, industry has alre… Show more

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Cited by 6 publications
(12 citation statements)
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“…With the Metaverse being in its infancy, there is no strict definition of how much these technologies should interface with our physical world. This uncertainty will resolutely affect interoperability, as some metaverse applications may be strongly anchored within a physical location [2], while others may be entirely virtual [4], accessible through a traditional desktop computer. A study on developing an AR metaverse campus [2] suggests replicating the physical environment into a fully virtual experience Figure 2: The trend of mobile interfaces is projected to become centric of the user's body and smaller in size, perhaps eventually invisible.…”
Section: The Case Of Immersive Technologiesmentioning
confidence: 99%
“…With the Metaverse being in its infancy, there is no strict definition of how much these technologies should interface with our physical world. This uncertainty will resolutely affect interoperability, as some metaverse applications may be strongly anchored within a physical location [2], while others may be entirely virtual [4], accessible through a traditional desktop computer. A study on developing an AR metaverse campus [2] suggests replicating the physical environment into a fully virtual experience Figure 2: The trend of mobile interfaces is projected to become centric of the user's body and smaller in size, perhaps eventually invisible.…”
Section: The Case Of Immersive Technologiesmentioning
confidence: 99%
“…The metaverse can be considered to follow a three-layer architecture [4]. Firstly, the physical layer consists of all the hardware to support the operational functions of the metaverse, i.e., computation, communication, and storage.…”
Section: A Overview Of Metaverse and Virtual Education Case Studymentioning
confidence: 99%
“…The metaverse can be considered to follow a three-layer architecture [31], i.e., physicalvirtual synchronization, the Metaverse engine, and the infrastructure layer as shown in Fig. 2.1.…”
Section: The Architecture Of the Metaversementioning
confidence: 99%
“…Other popular MMORPGs are World of Warcraft, Grand Theft Auto Online, Final Fantasy XIV, Pokemon Go, and Animal Crossing: New Horizons. For a detailed discussion of these games, the reader may refer to [31]. Following the classification framework [31], we present a taxonomy for the above gaming Metaverse according to their features in Table 2.1.…”
Section: Massive Multiplayer Online Role-playing Gamesmentioning
confidence: 99%
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