2022 IEEE International Conference on Big Data (Big Data) 2022
DOI: 10.1109/bigdata55660.2022.10021004
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Metaverse in Education: Vision, Opportunities, and Challenges

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Cited by 135 publications
(51 citation statements)
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“…Other studies that support the results of the work, primarily in terms of using the metaverse in all areas of life including education, by offering solutions to possible problems and promoting the use of the metaverse in technology-oriented educational environments for sustainable and quality education, based on applications like the metaverse etc., primarily benefitting from the metaverse and more specifically the use of technology and the internet, university, class, age, and gender (Parsons et al, 2019;Ning et al, 2021;Fitria et al, 2022;Hwang & Chien, 2022;Kerneža & Kordigel Aberšek, 2022;Kuloğlu et al, 2022;Lin et al, 2022;Yoleri & Anadolu, 2022;Zhang et al, 2022;Buchner & Kerres, 2023;Chua & Yu, 2023;Deng & Matthes, 2023;Gürkan & Bayer, 2023;Thohir et al, 2023), appear to be in harmony with the study results.…”
Section: Discussionsupporting
confidence: 65%
“…Other studies that support the results of the work, primarily in terms of using the metaverse in all areas of life including education, by offering solutions to possible problems and promoting the use of the metaverse in technology-oriented educational environments for sustainable and quality education, based on applications like the metaverse etc., primarily benefitting from the metaverse and more specifically the use of technology and the internet, university, class, age, and gender (Parsons et al, 2019;Ning et al, 2021;Fitria et al, 2022;Hwang & Chien, 2022;Kerneža & Kordigel Aberšek, 2022;Kuloğlu et al, 2022;Lin et al, 2022;Yoleri & Anadolu, 2022;Zhang et al, 2022;Buchner & Kerres, 2023;Chua & Yu, 2023;Deng & Matthes, 2023;Gürkan & Bayer, 2023;Thohir et al, 2023), appear to be in harmony with the study results.…”
Section: Discussionsupporting
confidence: 65%
“…Besides, immersive, interactive learning environments let students better understand knowledge. Recently, Lin et al [39] provide an overview of Metaverse in education; 2) Entertainment. It seems that Metaverse in the entertainment market (e.g., playing games, watching a movie, and singing) is most successful currently.…”
Section: Metaversementioning
confidence: 99%
“…Among the 1000 plus documents about ("metaverse" OR "metaverses") published on or before 2022, 68 of them used a systematic review (or systematic literature review) approach to explore different aspects of metaverse. For example, researchers studied the use of metaverse in education and training, [34][35][36] commerce in virtual worlds, 37 ethical marketing in metaverse, 38 cybersickness induced by VR and metaverse, 39 and the use of metaverse in healthcare. 40,41 Yet there was scant literature on the bibliometric study of metaverse except the publications by Abbate et al, 42 Feng et al, 43 Liu et al, 44 and Trunfio and Rossi.…”
Section: Metaverse Researchmentioning
confidence: 99%