2012
DOI: 10.1561/1100000018
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Methods and Techniques for Involving Children in the Design of New Technology for Children

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Cited by 171 publications
(133 citation statements)
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References 90 publications
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“…After each researcher viewed all of the drawings and created codes for each one, the research team met to compare and discuss their codes using a brainstorming process called ''sticky noting'' (Fails et al 2012). ''Sticky noting'' is a participatory design technique useful for visualizing the similarities, differences, and connections between different individuals' codes or descriptions.…”
Section: Discussionmentioning
confidence: 99%
“…After each researcher viewed all of the drawings and created codes for each one, the research team met to compare and discuss their codes using a brainstorming process called ''sticky noting'' (Fails et al 2012). ''Sticky noting'' is a participatory design technique useful for visualizing the similarities, differences, and connections between different individuals' codes or descriptions.…”
Section: Discussionmentioning
confidence: 99%
“…An existing body of literature is dedicated to examining codesign processes, which have been widely adopted within CSCW and HCI for a number of years and applied to a variety of domains including government services [1]; health services [8]; the design of persuasive technology [9]; the design of new technologies for children [13]; and the automobile industry [21]. However, to our knowledge, no direct comparisons have been made between alternative processes used and explored within the same design and development project.…”
Section: Detailing Participation In Designmentioning
confidence: 99%
“…Existing work has reflected on the nature of participation in design [27; 17], examining the participants' multiple forms of involvement and the role that a facilitator can take in participatory activities, from coordinating, to observing, to full participation. Other studies have explored methods and approaches to co-design for successful user involvement and understanding [5; 16; 19] while other research has identified which design goal is best met by different techniques, particularly in the specific domain of designing technologies for children [13].…”
Section: Detailing Participation In Designmentioning
confidence: 99%
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“…The research will start with low-tech prototyping which is a brainstorming technique, sometimes referred to as Bags of Stuff [31]. This co-design session will involve groups of children, educators, teachers and HCI experts.…”
Section: A Low-tech Prototypingmentioning
confidence: 99%