2019
DOI: 10.1007/978-3-030-21077-9_6
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Methods for Procedural Terrain Generation: A Review

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Cited by 3 publications
(1 citation statement)
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“…Music is often generated using Neural Networks, ranging from Generative Adversarial Networks, Recurrent Neural Networks, Variational Autoencoders, and the like, but also with Markov Chains and EAs (CIVIT et al, 2022). On the other hand, Terrain generation focuses on fractals, grammars, tiling, simulations, EAs, and so forth (VALENCIA-ROSADO; STAROSTENKO, 2019). Stories are generated using graph and grammar-based approaches, AI planners, Genetic Algorithms, Monte Carlo Tree Search, ML, etc.…”
Section: Motivationmentioning
confidence: 99%
“…Music is often generated using Neural Networks, ranging from Generative Adversarial Networks, Recurrent Neural Networks, Variational Autoencoders, and the like, but also with Markov Chains and EAs (CIVIT et al, 2022). On the other hand, Terrain generation focuses on fractals, grammars, tiling, simulations, EAs, and so forth (VALENCIA-ROSADO; STAROSTENKO, 2019). Stories are generated using graph and grammar-based approaches, AI planners, Genetic Algorithms, Monte Carlo Tree Search, ML, etc.…”
Section: Motivationmentioning
confidence: 99%