Innovaciones Docentes en Tiempos De Pandemia. 2021
DOI: 10.26754/cinaic.2021.0051
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Metodología para el desarrollo del pensamiento computacional en tiempos de COVID-19 - [Methodology for the development of Computational Thinking in times of COVID-19]

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“…In addition, it has been shown that Computational Thinking is an effective way by which it is possible to approach and increase the interest of girls in Computer Science (Seneviratne, 2017). Some authors have supported the idea of introducing Computational Thinking in pre-university studies as a way of improving students' notion of Computer Science (Funke et al, 2016;Herrero-Álvarez et al, 2023;Herrero-Álvarez et al, Jan 2021;Herrero-Álvarez et al, Oct 2021;Lye & Koh, 2014). Also, some experiments have confirmed that giving students a course in which they practice programming through a gaming environment using a robot increases the prospects of providing effective programming education to elementary students (Shim et al, 2017), or that the students' inadequate background knowledge of this field could be improved by teaching programming to children and teenagers at schools (Resnick et al, 2009), but for this to happen, it is necessary to foster the dialogue between the communities of primary and higher education (Medeiros et al, 2019), in addition to training the relevant teachers in pre-university education (Kalogiannakis & Papadakis, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…In addition, it has been shown that Computational Thinking is an effective way by which it is possible to approach and increase the interest of girls in Computer Science (Seneviratne, 2017). Some authors have supported the idea of introducing Computational Thinking in pre-university studies as a way of improving students' notion of Computer Science (Funke et al, 2016;Herrero-Álvarez et al, 2023;Herrero-Álvarez et al, Jan 2021;Herrero-Álvarez et al, Oct 2021;Lye & Koh, 2014). Also, some experiments have confirmed that giving students a course in which they practice programming through a gaming environment using a robot increases the prospects of providing effective programming education to elementary students (Shim et al, 2017), or that the students' inadequate background knowledge of this field could be improved by teaching programming to children and teenagers at schools (Resnick et al, 2009), but for this to happen, it is necessary to foster the dialogue between the communities of primary and higher education (Medeiros et al, 2019), in addition to training the relevant teachers in pre-university education (Kalogiannakis & Papadakis, 2017).…”
Section: Introductionmentioning
confidence: 99%