2007
DOI: 10.1111/j.1467-8659.2007.01065.x
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Metropolis Instant Radiosity

Abstract: a) -Office (b) -Conference (c) -Cabin (d) -Theater (e) -Cruiser (f) (g) -Three Dragon Room (h) -A Jack-o-Lantern in (g) Figure 1: Some images rendered with Metropolis Instant Radiosity, a coherent ray tracer, and 1024 V PLs. Our method which consists in describing a Virtual Point Light (V PL) sampler as a Markovian process provides very satisfactory results in many cases: in mostly directly-lit scenes as shown in (a), (b) and, (c) with many light sources or complex scenes as shown in (d) and (e), and with very… Show more

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Cited by 39 publications
(32 citation statements)
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“…However, obtaining such a PDF in practice is unfeasible, particularly because the visibility function V is not given in a closed form, and/or the incoming radiance may not be known. The state-of-the-art importance sampling methods build distributions that include some of the terms in f , usually the product BL, for sampling environment [CJAMJ05,CETC06,CAM08b] Importance-driven VPL generation has recently received attention [WBS03,SIMP06,SIP07,GS10]. These methods sample VPLs based on their total image contribution, but do not adapt to individual locations.…”
Section: Related Workmentioning
confidence: 99%
“…However, obtaining such a PDF in practice is unfeasible, particularly because the visibility function V is not given in a closed form, and/or the incoming radiance may not be known. The state-of-the-art importance sampling methods build distributions that include some of the terms in f , usually the product BL, for sampling environment [CJAMJ05,CETC06,CAM08b] Importance-driven VPL generation has recently received attention [WBS03,SIMP06,SIP07,GS10]. These methods sample VPLs based on their total image contribution, but do not adapt to individual locations.…”
Section: Related Workmentioning
confidence: 99%
“…Photon mapping presented in [4,5] is currently one of the most efficient physically based algorithm capable of global illumination rendering. Compared to other global illumination methods like radiosity [6,7] or Metropolis Light Transport [8,9], photon mapping is a robust and consistent two-pass algorithm [10], is able to handle many light effects including caustics, and is modular since it separates illumination in several layers [4]. The first pass traces photons from all lights through the scene and stores them, at hit points, in so called photon map.…”
Section: Global Illumination and Photon Mappingmentioning
confidence: 99%
“…Stochastic solutions have also been implemented on GPUs, such as those based on Photon-Mapping [Purcell et al 2003] or radiance caching [Gautron et al 2005]. Real time is only achieved with Instant Radiosity [Keller 1997;Segovia et al 2007] combined with incremental techniques [Laine et al 2007], but its visual quality strongly depends on the geometric accuracy. In a streaming context, this is hardly achievable.…”
Section: Previous Workmentioning
confidence: 99%