2017 IEEE Symposium on 3D User Interfaces (3DUI) 2017
DOI: 10.1109/3dui.2017.7893332
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Mid-air modeling with Boolean operations in VR

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Cited by 25 publications
(11 citation statements)
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References 19 publications
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“…另外, 在沉浸式虚拟现实协作环境中, 远程用 户通常由图形角色或化身表示, 其首要任务是提 供非语言交流线索以表示精确的物体操作 [27] 和运 动任务 [28] , 这给用户和合作者创造了一种存在于 面坐标原点   未来还可以针对以下问题进行研究.…”
Section: 框架设计unclassified
“…另外, 在沉浸式虚拟现实协作环境中, 远程用 户通常由图形角色或化身表示, 其首要任务是提 供非语言交流线索以表示精确的物体操作 [27] 和运 动任务 [28] , 这给用户和合作者创造了一种存在于 面坐标原点   未来还可以针对以下问题进行研究.…”
Section: 框架设计unclassified
“…For this use case, an interaction making use of the user's two hands is possible. Depending on which and in what order the bodies are moved the intended Boolean operator (union, intersection, or difference) is detected (Mendes et al, 2017).…”
Section: Object Selectionmentioning
confidence: 99%
“…They found some success with this approach. Mendes et al [17] looked at supporting Boolean operations (cutting meshes where they intersect) whilst in VR using hand and arm tracking. The Boolean operations worked well, but they struggled with their input method.…”
Section: Related Workmentioning
confidence: 99%