2021
DOI: 10.25029/od.2021.307.20
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Migración temporal y uso de redes sociales por parte de estudiantes universitarios internacionales en Cataluña

Abstract: Los estudiantes internacionales conforman un tipo de migración caracterizada por aspectos como la temporalidad de sus desplazamientos transnacionales; además, como jóvenes, su acercamiento a tecnologías digitales entre las que se incluyen las redes sociales suele ser intenso. Este artículo describe algunos aspectos de la experiencia de uso de redes sociales por parte de estudiantes universitarios internacionales durante sus periodos de movilidad académica en la ciudad de Barcelona. A través de un enfoque etnog… Show more

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Cited by 2 publications
(1 citation statement)
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“…Serious Games: An Educational Tool for Digital Generations In this technological scenario in which the aim is to adapt pedagogical approaches to 21st-century generations, one of the fields of research that is emerging in the educational field, and attracting the attention of the scientific community, is that of digital narratives [6][7][8][9]. From a social and cultural perspective, researchers are devoting efforts to understanding the impact of new formats that connect with the interests of the public, such as the transmedia nature of content [10], the expansion of streaming [11], the phenomenon of social media networks [12], or the rise of video games [13,14]. Such is the success of the latter that the education system is beginning to incorporate it into its classrooms as a tool for developing intrapersonal skills [15] as well as using it as a vehicle for curricular content.…”
Section: Introductionmentioning
confidence: 99%
“…Serious Games: An Educational Tool for Digital Generations In this technological scenario in which the aim is to adapt pedagogical approaches to 21st-century generations, one of the fields of research that is emerging in the educational field, and attracting the attention of the scientific community, is that of digital narratives [6][7][8][9]. From a social and cultural perspective, researchers are devoting efforts to understanding the impact of new formats that connect with the interests of the public, such as the transmedia nature of content [10], the expansion of streaming [11], the phenomenon of social media networks [12], or the rise of video games [13,14]. Such is the success of the latter that the education system is beginning to incorporate it into its classrooms as a tool for developing intrapersonal skills [15] as well as using it as a vehicle for curricular content.…”
Section: Introductionmentioning
confidence: 99%