2023
DOI: 10.1108/ejm-04-2021-0247
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Mind the game you set for better website patronage

Abstract: Purpose This paper aims to develop a conceptual model to understand how different gamification designs (hedonic and utilitarian) evoke different emotions and impact subsequent patronage intentions for online consumers in different mindsets. Design/methodology/approach The authors first conducted a content analysis study and then tested the model with two online experiments [both 2 × 2 factorial designs – gamification (hedonic/utilitarian) and mindset (implemental/deliberative), with different utilitarian and… Show more

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Cited by 6 publications
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References 76 publications
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