2014
DOI: 10.2478/dfl-2014-0010
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Mind the hand: A study on children’s embodied and multimodal collaborative learning around touchscreens

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Cited by 12 publications
(12 citation statements)
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References 19 publications
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“…In this example, the children are communicating in many other modes-pictorial and musical modes on the tablet, smiling, pointing at and touching the pictures in the application and bending over the tablet. Here, the children also use their hands to communicate and collaborate around the touch screen, much in the same manner as shown by Davidsen and Christiansen (2014). These are modes of communication that can also be used as the children engage in multilingual activities and when communicating in a minority language.…”
Section: Multimodal Analysis and Transcription Of Young Children's Usmentioning
confidence: 98%
See 1 more Smart Citation
“…In this example, the children are communicating in many other modes-pictorial and musical modes on the tablet, smiling, pointing at and touching the pictures in the application and bending over the tablet. Here, the children also use their hands to communicate and collaborate around the touch screen, much in the same manner as shown by Davidsen and Christiansen (2014). These are modes of communication that can also be used as the children engage in multilingual activities and when communicating in a minority language.…”
Section: Multimodal Analysis and Transcription Of Young Children's Usmentioning
confidence: 98%
“…The children's use of hands can also be perceived as communication between peers. As suggested by Davidsen and Christiansen (2014), the use of hands as a means of communication and collaboration is vital for children using touch screens in an educational setting. As shown in this study, children's use of hands and touch prove to be important parts of the multimodal participation in multilingual activities.…”
Section: The Touch In Touch Screensmentioning
confidence: 99%
“…Compared to some of the other studies above (e.g., Martinez-Maldonado (2013)), Sakr, Jewitt and Price (2014) acknowledge that it is not only interesting to count the number of touches on the surface, it is equally important to understand what the hands are doing in the space-in-between the students and the students and the technology. In a similar vein, Davidsen & Christiansen (2014) conclude that children use their hands "to constrain and control access, to construct and problem solve, and to show and imitate" (p.34) around touchscreens. Recently, Blikstein and Worsley (2016) argued that Multimodal Learning Analytics can provide new insights into the nature of learning compared to traditional research methods and list in their review how studies have captured gaze, posture, gestures and more.…”
Section: Automated Capture Of Multimodal Interactionmentioning
confidence: 97%
“…Goodwin's pioneering work on embodied interaction (1981,1994,2000,2007,2013) has influenced many of the recent studies which are aiming to make visible the bodily-material resources participants use in learning, instruction, and collaboration (Davidsen & Christiansen, 2014;Jornet & Roth, 2015;Hindmarsh, Reynolds & Dunne, 2009;Lindwall & Ekström, 2012;Majlesi, 2014). With the concepts 'contextual configuration' and 'semiotic resources' (Goodwin, 2000), he showed how participants in different settings act on and with the local resources made available by the participants in the situation.…”
Section: The Bodily-materials Turn In Learning and Collaborationmentioning
confidence: 99%
“…A main interest is how participants shape these interactions, for instance by alternating between social interaction and typing and/or mouse work (Gardner & Levy, 2010;Greiffenhagen & Watson, 2009;Levy & Gardner, 2012), by jointly using a touchscreen (Davidsen & Christiansen, 2014) or by managing participation in video game interactions (Baldauf-Quilliatre & Colón de Carvajal, 2015;Keating & Sunawaka, 2010). Furthermore, it is investigated how interacting in relation to digital devices contributes to (collaborative) learning.…”
Section: Interaction In a Digital Settingmentioning
confidence: 99%