DOI: 10.3990/1.9789036533959
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Mind the sheep! User experience evaluation & brain-computer interface games

Abstract: i introduction 1 1 brain-computer interfaces and games 3 1.1 Defining BCI 4 1.1.1 Acquiring Brain Activity (Imaging Modalities) 5 1.1.2 Interpreting Brain Activity (Neuromechanisms) 7 1.1.3 Interacting via Brain Activity 9 1.2 BCI Games 12 1.2.1 Motivations for Playing BCI Games 13 1.2.2 An Overview of BCI Games 16 2 user experience evaluation and games 21 2.1 User Experience 21 2.2 Concepts for UX Evaluation of Games 25 2.2.1 Pre-Game User Experience 26 2.2.2 In-Game User Experience 27 2.2.3 Post-Game User Ex… Show more

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Cited by 16 publications
(17 citation statements)
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“…Interaction rates are considered for machines that require human-computer interaction, the need for a natural intuitive user interface that estimate and understand our intentions and show the characteristics of human-human interaction is increasing [7].…”
Section: Eeg Human-computer Interaction and Computer Gamesmentioning
confidence: 99%
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“…Interaction rates are considered for machines that require human-computer interaction, the need for a natural intuitive user interface that estimate and understand our intentions and show the characteristics of human-human interaction is increasing [7].…”
Section: Eeg Human-computer Interaction and Computer Gamesmentioning
confidence: 99%
“…Today, the movements received from the user with the help of the camera, sounds and recent eye-tracking technology and EEG devices are used as input devices for players. Invasive EEG cannot be evaluated in terms of HCl [7], noninvasive EEG devices are used for the games.…”
Section: Eeg Human-computer Interaction and Computer Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…that is played partly using a mouse and partly using BCI. 3,4 The game world contains fences, a number of sheep that move autonomously, three dogs that are moved by players, and other elements representing a meadow: see Figure 1). The aim is to fence the sheep in as quickly as possible by herding them with their dogs.…”
mentioning
confidence: 99%
“…on user experience, we conducted three studies, experimenting with a total of 57 people. 3 Participants played the game alone or with other people and we collected data about their playing experience using interviews, questionnaires, …”
mentioning
confidence: 99%