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This study investigated the impact of two low‐resource interventions on esport competitors' responses to pressure, focusing primarily on state anxiety, challenge and threat appraisals, and action performance. In Experiment 1, a single‐session arousal reappraisal intervention demonstrated a significant influence on high‐pressure esports performance. Notably, it not only prompted a shift in appraisals from threat to challenge but also reduced cognitive and somatic anxiety, increased quiet eye durations and heightened cognitive effort. In Experiment 2, a preliminary assessment of the Mindset‐Reappraisal intervention was undertaken, demonstrating enhancements in esport action performance, including accelerated completion times and heightened shooting accuracy. This intervention cultivated a stress‐enhancing mindset, lowered cognitive and somatic anxiety, fostered challenge appraisals and underscores the practical efficacy of cost‐effective interventions within the specific context of our performance task. Effective management of arousal levels and educating esports competitors on stress mindset implications may improve performance under pressure, offering valuable insights for esports performance psychology. These findings suggest opportunities for refining pressure‐response strategies, paving the way for comprehensive approaches to optimise performance in competitive esports.
This study investigated the impact of two low‐resource interventions on esport competitors' responses to pressure, focusing primarily on state anxiety, challenge and threat appraisals, and action performance. In Experiment 1, a single‐session arousal reappraisal intervention demonstrated a significant influence on high‐pressure esports performance. Notably, it not only prompted a shift in appraisals from threat to challenge but also reduced cognitive and somatic anxiety, increased quiet eye durations and heightened cognitive effort. In Experiment 2, a preliminary assessment of the Mindset‐Reappraisal intervention was undertaken, demonstrating enhancements in esport action performance, including accelerated completion times and heightened shooting accuracy. This intervention cultivated a stress‐enhancing mindset, lowered cognitive and somatic anxiety, fostered challenge appraisals and underscores the practical efficacy of cost‐effective interventions within the specific context of our performance task. Effective management of arousal levels and educating esports competitors on stress mindset implications may improve performance under pressure, offering valuable insights for esports performance psychology. These findings suggest opportunities for refining pressure‐response strategies, paving the way for comprehensive approaches to optimise performance in competitive esports.
IntroductionMedical postgraduates generally experience high levels of depression and anxiety. Previous studies have investigated the impact of various achievement motivations on depression/anxiety among medical students.MethodsThis study focused on self-esteem and perceived stress, examining the internal mechanisms through which achievement motivation affects depression/anxiety. 530 medical postgraduate students (66.04% female and 33.96% male) were administered the Achievement Goal Orientation Scale, Self-Esteem Scale, Perceived Stress Scale, and Depression-Anxiety-Stress Scale.ResultsResults indicated that: (1) mastery-approach goals were negatively correlated with depression/anxiety; mastery-avoidance goals were positively correlated with depression/anxiety; performance-avoidance goals positively predicted depression/anxiety; (2) self-esteem mediated the relationship between achievement motivation and depression/anxiety; (3) perceived stress played a mediating role in the relationship between achievement motivation and depression/anxiety; (4) self-esteem and perceived stress played a chain mediating role in the relationship between achievement motivation and depression/anxiety; (5) there was no significant linear correlation between mastery-approach goals and depression/anxiety.DiscussionAlthough this study employed a cross-sectional design and self-report scales, both of which have certain limitations, the findings still hold significant theoretical and practical implications. The research reveals a mediating pathway between achievement goals and mental health, offering new insights into mental health education for medical graduate students.
IntroductionThis study aims to analyze the competitive performance and pacing strategies (PS) of medalists and non-medalists in different rounds of the 400 m and 800 m freestyle at the World Swimming Championships.MethodThe 2017–2024 World Swimming Championships and 161 elite swimmers were selected. First, intra-athlete coefficients of variability (CVs) were evaluated using linear mixed effects modeling and changes in competitive performance (Δ); second, descriptive statistics of position lap time; finally, a computer algorithm was used to obtain PS, then a two-way ANOVA was performed.Result(i) The PS was effective in 87.5% of the swimmers in the finals compared to the heats (CVs > 0.5%), but 73.8% of the males and 86.8% of the females showed an improvement in performance prior to the finals (Δ < 0); (ii) Gold medalists had an average position no lower than the top 2 and established themselves in the top 3 positions more than 90% of the time, aiming to remain in the top 3 until the final 100 m if they were to win a medal; (iii) The female swimmers in 400 m were more in the heats utilize the inverted-J (race velocity change curve profile as inverted-J), men for the fast-start-even, in the final, female remain the inverted-J, men change to the U-shaped (race velocity change curve profile as U-shaped), and in the 800 m, the swimmers were unified adopt the U-shaped.DiscussionThe elite swimmers who qualified for the finals performed better in the heats and semifinals because their PS were more effective. Others, however, did not have a chance to reach the finals because their PS efficiency was lower, and their competitive performance improved less or even regressed.
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