This study provides a systematic literature review of the research done in exploring Minecraft in the primary school syllabus for enhancing learning through Arabic published since 2019 until 2023. Starting from 12,247 sources, 30 articles were selected using predefined selection criteria. The documents were analysed and coded using the categories: Minecraft, Arabic language and its challenges, primary school syllabus, context, role of technology, pedagogical practice, and learning impact. The searching based on three majors’ authentic sources which are 1) Mendeley, 2) JSTOR and 3) Taylor & Francis. That information allowed an identification of major educational outcomes related to the integration of Minecraft will enhance the learning for Arabic language in an effective way and will improve the pedagogy ways and teaching method among educators and students. In addition, the study contributes with a set of identified research gaps and recommendations for future research. As a results, 30 articles showed that by using Minecraft as a gamification can enhance students' understanding on Arabic Learning.