2022
DOI: 10.54475/jlt.2022.013
|View full text |Cite
|
Sign up to set email alerts
|

Minecraft Education Edition in foreign language education: Pre-service teachers’ reasons for acceptance and integration

Abstract: In this paper, I explored the reasons three pre-service teachers gave for why they accept and integrate Minecraft Education Edition into their growing practice. During a six-week online university course on technology in foreign language education, a group of twenty-one pre-service and in-service teachers created weekly Reflexive Digital Story (RDS) Journals to document their technology exploration along with lesson plans and projects that incorporated innovative technologies they wanted to integrate into thei… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 69 publications
0
0
0
Order By: Relevance
“…On the other hand, the international literature has demonstrated that the target group is mostly comprised of university students (Goto, et al, 2021;Apandi, & Raman, 2020;Liu, & Yan, 2020), teachers (Tseng, et. al., 2022;Avcı, 2022), pre-service teachers (Fung, Smith, & Gandolfi, 2022;Mutambara, & Chibisa, 2022;Goto, Batchelor, & Lautenbach, 2021;Ning, & Dong, 2021;Bower, DeWitt, & Lai, 2020;Raman, & Don, 2013), and managers (Dakduk, et al, 2018). In addition, the topics include MOOCs (Tseng, et.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…On the other hand, the international literature has demonstrated that the target group is mostly comprised of university students (Goto, et al, 2021;Apandi, & Raman, 2020;Liu, & Yan, 2020), teachers (Tseng, et. al., 2022;Avcı, 2022), pre-service teachers (Fung, Smith, & Gandolfi, 2022;Mutambara, & Chibisa, 2022;Goto, Batchelor, & Lautenbach, 2021;Ning, & Dong, 2021;Bower, DeWitt, & Lai, 2020;Raman, & Don, 2013), and managers (Dakduk, et al, 2018). In addition, the topics include MOOCs (Tseng, et.…”
Section: Introductionmentioning
confidence: 99%
“…al., 2022;Goto, et al, 2021), teacher professional development (Machingambi, & Batchelor, 2019), blended learning (Dakduk, et al, 2018;Apandi, & Raman, 2020). Learning management system (Zwain, & Haboobi, 2019), teaching tools (Liu, & Yan, 2020), digital game-based foreign language teaching (Fung, et al, 2022), and online shopping (Eneizan, et al, 2019). Technology acceptance and use, as a subject that researchers inquire about, is constantly investigated based on the effect of a tool, technology, or a need on individuals.…”
Section: Introductionmentioning
confidence: 99%