2023
DOI: 10.3991/ijep.v13i5.36287
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Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics

Tamás Kersánszki,
Ildikó Holik,
Zoltán Márton

Abstract: In today’s Public Education Sector, the need for creative education is becoming more and more prominent. An excellent method for achieving this is gamification, which provides an opportunity to activate and motivate students by playfully processing the desired knowledge material. Minecraft is a multi-platform video game that can be successfully used in gamified education. This game platform is used at one of the summer camps we announced for elementary and high school students (10–16 years old). The participan… Show more

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Cited by 6 publications
(4 citation statements)
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“…This survey aimed to explore the environmental factors influencing creativity. The questionnaire was adapted from the 'School Creative Climate Questionnaire' used in a study conducted by Peter Szarka (Kersánszki et al, 2023); this was done based on the similarity of the training characteristics being held. Based on the data, several positive aspects can be identified, including the training's high ratings in facilitating idea sharing, motivation, and fostering critical thinking.…”
Section: Figure 3 Assemblr Edu's Workhopmentioning
confidence: 99%
“…This survey aimed to explore the environmental factors influencing creativity. The questionnaire was adapted from the 'School Creative Climate Questionnaire' used in a study conducted by Peter Szarka (Kersánszki et al, 2023); this was done based on the similarity of the training characteristics being held. Based on the data, several positive aspects can be identified, including the training's high ratings in facilitating idea sharing, motivation, and fostering critical thinking.…”
Section: Figure 3 Assemblr Edu's Workhopmentioning
confidence: 99%
“…The GENERA Web3 Game, developed as part of our research, harnesses these blockchain attributes to create an immersive educational experience centered around renewable energy and sustainable practices [12,13]. By employing blockchain's decentralized ledger, the game ensures data integrity and fosters trust among players, crucial for an educational tool [14].…”
Section: Introductionmentioning
confidence: 99%
“…The essence of educational gamification is to motivate students to actively engage, enabling them to achieve the desired learning objectives while also experiencing the enjoyment of playing games [11]. Therefore, effective evaluation of students' learning participation not only helps teachers understand their actual learning situations but also provides educators with more targeted teaching strategies [12][13][14][15][16].…”
Section: Introductionmentioning
confidence: 99%