Mining the Gold: Development of a Board Game to Increase Social Awareness of Junior High School Students' Social-Emotional Learning
Budi Astuti,
Edi Purwanta,
Caraka Bhakti
et al.
Abstract:This study aims to develop a computer game with the role-playing game genre to increase students' social awareness in social-emotional learning. Technological developments will affect students' non-cognitive needs, especially at the junior secondary level. One of the non-cognitive needs needed is social-emotional learning, which is related to how students can survive and appropriately deal with life. However, in reality, there are still many students who still need to learn about social-emotional learning. Fiv… Show more
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