2016
DOI: 10.1145/2798730
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Mining User Development Signals for Online Community Churner Detection

Abstract: Churners are users who stop using a given service after previously signing up. In the domain of telecommunications and video games, churners represent a loss of revenue as a user leaving indicates that they will no longer pay for the service. In the context of online community platforms (e.g. community message boards, social networking sites, question-answering systems, etc.) the churning of a user can represent different kinds of loss: of social capital, of expertise, or of a vibrant individual who is a media… Show more

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Cited by 8 publications
(5 citation statements)
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“…In this study, nodes are memers of the online community instead of web pages, and and links are based on the responses sent between them. Then according to the questions and links among people , the Chief Executive Network (CEN) is drawn [36]. At CEN, each user is linked to those who answered his/her questions, and each link is given a certain weight depending on the number of answers and the field of expertise.…”
Section: Phase Iii: Calculation Of the Attractivenessmentioning
confidence: 99%
“…In this study, nodes are memers of the online community instead of web pages, and and links are based on the responses sent between them. Then according to the questions and links among people , the Chief Executive Network (CEN) is drawn [36]. At CEN, each user is linked to those who answered his/her questions, and each link is given a certain weight depending on the number of answers and the field of expertise.…”
Section: Phase Iii: Calculation Of the Attractivenessmentioning
confidence: 99%
“…For creating training data, we consider the dealers who have not done any sales transactions from the last 120 days as churned dealers. The logic is also described in [11]. This number of days can be customized according to different use cases and particularly depends upon the average sales gap of the customer in that business.…”
Section: Feature Engineeringmentioning
confidence: 99%
“…Based on the players' playtime distributions introduced in Section III and motivated by [15], we use the notion of entropy from information theory as the metric to characterize variance and change in playtime [16]. Given a probability distribution p(•), its entropy is defined as…”
Section: A Entropy and Playtime Patternmentioning
confidence: 99%