2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797911
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Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation

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Cited by 7 publications
(3 citation statements)
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“…However, many studies do not include such a real world comparison condition. Real world distance perception is often near 100% of actual distance, but this is not always the case (e.g., [24], [33], [91], [98]) and may depend on details of the environment and the research protocols. Researchers studying perceived distance in VR would therefore be wise to include real world controls when possible.…”
Section: Discussionmentioning
confidence: 99%
“…However, many studies do not include such a real world comparison condition. Real world distance perception is often near 100% of actual distance, but this is not always the case (e.g., [24], [33], [91], [98]) and may depend on details of the environment and the research protocols. Researchers studying perceived distance in VR would therefore be wise to include real world controls when possible.…”
Section: Discussionmentioning
confidence: 99%
“…However, many studies do not include such a real world comparison condition. Real world distance perception is often near 100% of actual distance, but this is not always the case (e.g., [7], [17], [61], [68]) and may depend on details of the environment and the research protocols. Researchers studying perceived distance in VR would therefore be wise to include real world controls when possible.…”
Section: Discussionmentioning
confidence: 99%
“…We also expected to see the issues of depth dealt with in more new techniques. It is not, even though depth perception is poor in VR and significantly impacts users' performance [44,63,64]. Consequently, a promising research direction is interaction techniques that minimize the drawbacks of poor depth perception in VR.…”
Section: Techniques For Selection and Manipulationmentioning
confidence: 99%