2023
DOI: 10.11591/ijere.v12i3.25530
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Mixed gamification with virtual tools modify poor school performance

Abstract: <span lang="EN-US">Currently, the use of gamifiers as teaching tools in virtuality is present due to the digital education that is developed in Latin America. The objective was to determine the effects of two methodologies: i) Mixed gamification; and ii) Usefulness of virtual teaching tools, in the cognitive processes of poor school performance. The methodology was experimental, quantitative. The evaluation was carried out on 150 Spanish-speaking schoolchildren, grouped into three comparison groups (8.5 … Show more

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