Abstract:The purpose of this study is to investigate the potential and effects of using mobile device games on learning English as a Foreign Language (EFL) vocabulary in a Saudi female public high school. Although English has been taught in Saudia Arabia since 1958, the learning outcomes have not been satisfactory, hence the imperative to research new teaching methods. After conducting pilot studies of five mobile games with teachers and students, The English Bee, an original game specifically designed for this researc… Show more
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